The Palmvilla Adventurer's League

The Palmvilla Adventurer's League is a guild of adventurers who live in Palmvilla and take part in adventures for the city of Palmvilla and its merchants. The League was loosely incorporated into The Guild in recent years, connecting with its network but retaining many of its own local traditions, tests, rules, and customs.

The League Tiers
League members are divided into 3 tiers named after the cities love of Bronze, Silver and Gold, and the three birds used most by the merchants and explorers of the city. The naming style is one carried over from their roots in The Western Empire.
 * Tier 1, "Bronzedoves": Are new recruits. Those who have only passed their Adventurer's Entry Test. Their role is to build renown for themselves. Most pass their test around the age of 14. It can often take 5-10 years for adventurers to have enough renown to be called for Tale Telling. However, most will never get this far. The majority of adventurers are instead filtered into the City Guard. Wealthier adventurers will sign up with Silvereagles as a kind of internship and fast track to building renown.
 * Tier 2, "Silvereagles": Adventurers who have begun building renown will be called up for Tale Telling. Each must provide a witness storyteller to recount a story of their legendary adventures. The crowd then decides who of those selected will pass on to Tier 2. This selection process is one of the few forms of mass representation found in Palmvilla. Second Tier Adventurers are admitted onto the payroll of the city, and are supported in their adventures.
 * Tier 3, "Goldenalbatross". Goldenalbatrosses are admitted through a process known as banquetting. Every year the Doge hosts a banquet known as The Doge's Banquet, in the palace and gardens. Here the wealthiest families attend and mingle with the adventurers. This space acts as a casual auction of sorts. Wealthy families take succesful adventurers into their patronage. By this stage heroes have a lot of renown and thus garner support for the wealthy families, as well as their usual duties of protecting merchants, securing trade deals, establishing trade routes, and discovering new resources.

"Retirement"
Patreonage contracts last for life, however, adventurers usually retire from active service in their middle ages. At this point they will either live quietly in housing provided by their patrons, or attempt to enter into one of two orders. These orders are The Lighthouse Keepers, or The Council's Ambassadors. These two offices duties roughly correspond to local and foreign matters. The Lighthouse Keepers work in the service of The Doge and The Council's Ambassadors work under the service of The Council of Commerce.